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Digital Foundry's evaluation of Gran Turismo 7 graphics on PlayStation 5 Pro

If you watched the PlayStation 5 Pro reveal last week, you almost certainly heard quite a lot of impressive things concerning the latest console's capabilities, Gran Turismo 7 — briefly — used to differentiate them.

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Following the reveal, Sony began providing higher-quality video to some media outlets to permit for more direct evaluation of the visuals than YouTube’s live stream attributable to the compression of such video. Renowned graphics and tech expert channel Digital Foundry was amongst those in a position to get their hands on the ProRes files to take a better have a look at them — literally.

In a video with founder and technology editor Richard Leadbetter, producer Alex Battaglia, and associate Oliver Mackenzie, DF analyzed the footage and shared their tackle the whole game within the presentation, including: GT7.

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Digital Foundry's evaluation of Gran Turismo 7 graphics on PlayStation 5 Pro 2

GT7 in reality, it has its own pretty high benchmark to hit, running at 4K60 — even when it does occasionally drop to 60, reminiscent of on the left-hand turn before the tunnel in Trial Mountain — on the usual PlayStation 5 model.

The biggest feature mentioned within the PS5 reveal video is the addition of real-time ray tracing on the track during races. The 4K ProRes footage reveals a bit about how Polyphony Digital has approached this for the improved PS5 Pro that we’re expecting soon.

In the evaluation, DF estimates that ray-traced reflections — which allow you to see cars reflected off one another — are a few quarter of the resolution, or around 1080p. However, it is a fairly demanding process, and plainly the general resolution drops to what DF calls 1188p, while maintaining a frame rate of 60 fps.

That's about 55% of the resolution of ordinary 4K (2160p), and that's where PlayStation's latest Spectral Super Resolution, or PSSR, is available in. This upscaling technology boosts the resolution back to 4K, even though it's obviously not as sharp as native 4K.

While it's not an ideal implementation — Mackenzie noted that the ray tracing falls apart a bit in some cases — the team seems impressed with how the interiors, and specifically the varied interior materials, work with the real-time ray tracing so as to add to the immersion. This compares favorably to the way in which the consequences appear in Forza MotorsportFor example.

One thing the team hasn’t seen yet is an 8K version of the sport, which is what outlets mentioned at Sony Interactive Entertainment’s US HQ in San Mateo, where you can check out the PS5 Pro for yourself. We expect to listen to more on that soon.

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