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Assetto Corsa EVO: every part we all know up to now

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WITH Assetto Corsa EVO with the sport set to be released to the general public soon – although only in early access form – Kunos Simulazioni has provided further details on what to anticipate from the title within the short, medium and long run.

In the newest update, co-founder KS Marco Massarutto sat all the way down to talk with German-speaking Gran Turismo World Series commentator Michel Wolk for the Overtake YouTube channel about ongoing work AS.

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There was loads to cover on this 90-minute session, so we've summarized it below and combined it with every part we already knew concerning the game to create a comprehensive guide to the sport. Assetto Corsa EVO.

Contents

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Assetto Corsa EVO Launch date

Currently AS is scheduled to enter Early Access on Steam – PC only – in January 2025, with the total version expected to be available in Fall 2025 and can be available for 8-9 months in Early Access. Console versions aren't on the calendar yet, but we wouldn't expect the title to launch before 2026.

Pricing for early access hasn't been set, but it surely's promised to be “aggressive, in a good way.” There is not any subscription model, and players who’ve already purchased the Early Access version is not going to have to purchase expansions as they’ll develop into available in Early Access – although prices for individuals who haven’t yet purchased the Early Access version will increase as Early Access begins version is developing.

Assetto Corsa EVO Platforms

Currently, only the PC version of the title is confirmed, but there have been quite a few references to console versions of the title from Kunos Simulazioni and its parent company, Digital Bros.

We'd fully expect it to only be ninth-gen consoles at launch – PlayStation 5 and 5 Pro and Xbox Series S and

While VR support is inherent to the PC version, there isn’t any confirmation yet whether the console version will support VR devices comparable to the PlayStation VR2.

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Assetto Corsa EVO Cars

We don't have a confirmed automobile list yet even for the early access period ASbut up to now we’ve got seen several several types of vehicles in trailers. Our users have been constructing an inventory on the forums and it currently incorporates around 50 vehicles.

KS has stated that the initial Early Access release will include at the very least 20 cars, and while we will probably guess based on what has been clearly showcased within the trailers, only two have been completely confirmed: the Alfa Romeo Guilia GTAM and the Alfa Romeo Junior Veloce electric.

More noteworthy than what cars are in the sport is how they’re presented. A full dealership experience is promised, where players will give you the chance to pick options for his or her vehicles – colours, finishes, wheel types, model class, body styles, engines, transmissions – reasonably than an inventory of cars containing duplicate models of the identical vehicle.

How extensive this can be stays to be seen, but considering many automobile brands are actually using 3D automobile configurators on their product web sites, it could go quite deep.

Cars could have higher mechanical damage, but visual damage can be more limited as automobile manufacturers develop into more stringent in how they represent this, and KS needs to seek out a compromise to make sure a good level of visual damage across all vehicles in the sport.

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Assetto Corsa EVO Songs

Currently, there is barely one confirmed track, which is in fact the Nurburgring. We've seen others, but there's no official release track list at this point. Massarutto comments that the goal for the ACE “1.0” release to market is 20 circuits, but it surely could also be barely less – at the very least 15 and 20 at the very least six months after launch.

KS plans to release five songs in January, which is strictly what we've seen up to now. This suggests we are going to see Autodromo Enzo e Dino Ferrari (Imola), Brands Hatch, Fuji Speedway and Mount Panorama, in addition to various tracks on the NĂĽrburgring.

The tracks, all real-world locations, can be spread across all continents – and again it's likely that we could make an excellent guess based on the currently available tracks ACC — and represent day and night cycles and weather changes.

This will include dynamic global illumination, physics-based skies, volumetric fog and dynamic particle effects, in addition to “gravity-based dynamic tracking technology” that determines how and where surface water flows, accumulates and persists.

However, essentially the most interesting song in the sport is just not a song in any respect…

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Assetto Corsa EVO Eifel open world map

The roughly 600-square-mile region of Germany, centered on the Nurburgring Nordschleife, can be recreated in-game for a full open-world exploration mode.

This was mainly due to mods for the unique title: Kunos noted that free roam maps are amongst the preferred mods created and downloaded by Assetto Corsa community, so she created her own!

The map was generated based on LiDAR data provided by the German government, created for the national cartographic agency BKG (Bundesamt fur Kartographie und Geodasie, or Federal Agency for Cartography and Geodesy), with an accuracy of 25 cm.

KS has developed terrain generation technology to take care of this massive grid, which can procedurally generate trees and accurate buildings in appropriate locations, all of which can be streamed in order that the player only sees what they should see at that moment.

We're unsure if this implies a network connection is required to make use of the open world map, but we assume it could be the case – especially with the prospect of a console release.

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You can visit your complete area, even off the paved roads – so we hope that some off-road vehicles will come! — and while it can eventually reach an area of ​​600 square miles (given at 1,600 square kilometers), it can be added in stages. Early Access will include a much smaller area, which can expand over time with updates.

Businesses on the map in real life might be included in the sport and players can interact with them. So far, Kunos has received over 300 requests, although some may not wish to be included, and a few – for gameplay reasons – could also be on the sport map but not in the true world. In each cases, this is able to involve gas stations where the player must refuel/charge their automobile, and there may also be challenges and events on the map.

Although there can be no speed limits within the open world, in the long run there could also be emergency vehicles on public roads – police cars and ambulances – identical to regular road vehicles.

There can be some simplification of the weather systems used on the open world map's tracks in order that they don’t devour resources – snow is not going to appear at launch and might not be included in any respect – which suggests that there can be a break between driving on the Ring and driving on the Eifel, on account of so that you won't give you the chance to maneuver between them easily.

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Assetto Corsa EVO Career mode

This feature hasn't been explored in much detail up to now, but Kunos briefly touched on a number of details – calling the profession “RPG for gasheads.”

To this end, an in-game financial system can be introduced, although in the mean time the one details we’ve got about it are that it can be exclusive to the sport and can’t be supplemented with external purchases. AS There can be no microtransactions.

It was also noted that the sport would require a driving license. Basically, you should have the suitable driving license to be eligible to drive the sort of automobile you need to drive, in addition to have the cash to buy and tune it.

Kunos has rebuilt the AI ​​for the brand new game (and recent engine), and touts a built-in learning system that permits the AI ​​to enhance and adapt. Different AI drivers may behave otherwise, and chances are you’ll encounter certain AIs more incessantly and discover that they’ve modified their driving behavior based on their previous interactions with you…

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Assetto Corsa EVO Multiplayer mode

Multiplayer won't be included in the primary iteration of Early Access, but will arrive after a number of updates – to permit players to check parts of the sport in stages.

When it arrives, it can feature a rating system developed from the system ACCin addition to filters and an anti-cheat system, although KS didn’t go into any detail concerning the nature of any of those or the net races on offer.

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Assetto Corsa EVO Fashion

At last, Assetto Corsa EVO will proceed to support mods, allowing players so as to add their very own cars, tracks, open world maps, and – as we saw with the primary title – almost the rest they like, at the very least on the PC version.

As with Assetto Corsathis can be something that won't be available initially during Early Access, but once the title becomes full release modding tools can be made available.

GTPlanet will in fact also host mods for AS via our free GTPlanet download service.

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