Davide Brivio, game director for Assetto Corsa EVO from Kunos Simulazioni revealed that the sport will offer a collection of showroom cars – including a wide range of standard engines and specifications – identical to in the true world.
He talked to Brivio Italian website Multiplayer.it in an interview allegedly conducted at KS headquarters, which included a test drive of a preview version of the sport – two months before the Steam Early Access release in January 2025.
While much of the article covers topics we're aware of, the main points about automotive options seem to come back out of nowhere a bit. Confirming that there will probably be “a lot of car models” in the sport (as we expected!), Brivio also noted the power to configure the automotive to real-world specifications.
“For each car, all configurations and engines that can be found at any dealer will be available,” he commented. “If your favorite car is sold in both petrol and diesel versions, or with 17-inch wheels or a sunroof, this will also be the case in our game.”
This is a captivating and long overdue aspect to racing games featuring real road vehicles. While we’ve no idea of ​​the scope of this feature, you may principally go to a showroom and choose a “base” automotive – say a Porsche 911 – after which select the engine, class, transmission, etc. to create the ultimate version. automotive. We hope to also find a way to make a choice from right-side and wrong-side driving (you may resolve which is which) where applicable.
This would also avoid the thorny concept of “duplicates” that appears in lots of titles, where each individual vehicle specification – sometimes even a special paint code – is classed as a separate item. This will surely be interesting for brands like Bentley who claim there are 46 billion different standard configurations available…
WITH AS intended as a simulation-focused title, different options can have different performance metrics. This might be something so simple as wheel options affecting suspension performance, or as complex as a sunroof reducing torsional stiffness.
Multiplayer.it also notes that there’s a big selection of aesthetic automotive modifications available, which may affect the automotive's performance, fairly than Barrying's approach from Need for Speed ​​(to paraphrase “tamarra”) your vehicle.
Brivio also briefly discusses the proposed “career” mode. Assetto Corsa EVOnoting that while “Kunos doesn't have the experience or size to create a campaign in the classic sense,” the goal is to present the player as much freedom as they need.
Players will earn credits, but other than having to accumulate licenses to realize access to more powerful vehicles, there isn’t any compulsion to spend them in any particular way. “If you want to buy fifty Alpines in every color available, you can do so. If instead you want to save money, event by event, to make the hypercar yours as quickly as possible, you will have the opportunity to do so,” notes Brivio.
All details about ACE thus far seems fairly positive, aside from how long it’ll take to receive the finished game. Early Access begins on Steam on January 16, 2025, and it’ll likely take several months before it becomes a full title. A console version is being discussed, but don't expect it to reach anytime soon.